
I finished up FarCry (the original PC one, not Instincts) last night, and I must say, I thoroughly enjoyed the experience. It’s a fun game, with great graphics (that ran at a great framerate on my X800XL) and excellent AI. But I’ll say this much about the game…it was hard. I mean, really, really hard, hard. It was hard enough that I simply can’t imagine myself finishing the game without quicksaving (which was added in a patch — it wasn’t there at launch).
Quicksaving is a tricky issue. Developers tend to hate it, or at best, tolerate it, as it completely changes the level of tension. After all, when you can save in the middle of a boss fight, it becomes a whole lot easier, and a lot less nerve-wracking. I’m not ashamed to say that I saved everywhere in FarCry. I mean everywhere. In the middle of firefights, boss battles, jungle crawling, just everywhere. I do this in most first person shooters, from Doom to Half-Life to System Shock 2 and beyond, I’m a shameless quicksave whore.
FarCry though is one of the first games that I don’t think I would have had the patience to finish without the ability to quicksave. There are some huge gaps between checkpoints, particularly towards the end when the difficulty really ramps up. I totally see the reason why it was left out…without the ability to quicksave, every second in FarCry would be filled with dread…this is a game where you’re hugely outnumbered and outgunned and towards the end, it becomes pretty difficult to take out one or two enemies quickly, and you’ll be swarmed by five or more at a time.
I like a good challenge, but I don’t like being frustrated, and even with quicksaving, I was pretty frustrated at times while playing FarCry. So while I sympathize with the developers, I’ll stick to my F5/F9 trickery. When given the choice between playing cheaply or putting the game aside in frustration, I’ll usually go with the former (assuming that option doesn’t involve cheating…that I don’t do). And again, this is why I’ll probably never get around to Ninja Gaiden. Everyone I talk to about the game tells me how freakishly difficult it is. I just don’t have that kind of patience. Now, if I could quicksave, that would be a different story, but Itagaki, in his infinite wisdom, would probably have the game make fun of me if I did that.